Custom Enchantment Ideas

Discussion in 'Suggestions and Feedback' started by MrSuperSweet, Jan 12, 2015.

  1. Hey Guys,
    We need custom enchantment ideas for an upcoming game!

    Example -
    Enchantment Name - Timber
    Tool - Axe
    Likelyhood - 5%
    Level - 19-30
    Function - Chops down all logs, like a cactus falling.

    For every suggestion we use from you, we will give you 1,000 Nuggets! So be sure to post your user name!
     
    • Creative Creative x 2
  2. Enchantment Name - Frost
    Tool - Sword
    Likelyhood - 15%
    Level - 15-30 (Occurs at level 1 or 2, level 2 has a higher duration)
    Function - Slows target for 2 seconds (5 for level 2)

    ------------------------------------------------------------------------------

    Enchantment Name - Burning Aura
    Tool - Pickaxe, Shovel, Axe
    Likelyhood - 5%
    Level - 24-30
    Function - Operates similarly to silk touch, but instead drops the item mined in the state it would be after being smelted

    ------------------------------------------------------------------------------

    Enchantment Name - Chaining
    Tool - Pickaxe
    Likelyhood -15%
    Level - 28-30
    Function - If a pick is used on a vein of ore, mining a block mines the vein in reverse from the far end, allowing player to repeatedly break one block as the vein depletes until it is gone.

    -----------------------------------------------------------------------------

    Enchantment Name - Reinforcement
    Tool - All armor
    Likelyhood - 50%
    Level 5-30 (Occurs from levels 1-3, each level adds one half heart to your total life count, stacks with other armor pieces)
    Function - Every level adds 1 half heart to your total life count, for instance, a Reinforcement 3 chestplate, a Reinforcement 2 helmet and boots, and a normal leggings comes to a total of 7, so you would have 3.5 extra hearts.

    -----------------------------------------------------------------------------

    More to come....
     
    • Like Like x 1
  3. Tool: Any
    Level: 30
    Probability: 5%
    Use: Every day cycle it heals 20 hits of durability

    Tool: Hoe
    Level: Same as fortune (Fortune 1-3)
    Use: Fortune, similar to pickaxes except when used to break wheat more will yield

    Tool: Fishing rod
    Level: 20
    Use: "Grappling hook" pulls you toward the area where the bobber lands, also allows you to hook onto players

    Tool: Fishing rod
    Level: 20
    Use: Knockback, similar to swords except it works for the bobber part of the fishing rod

    Tool: Bow
    Level: 30
    Use: Chance of hitting enemies with lightning upon arrow impact
     
    • Like Like x 1
  4. Enchantment Name - Toxic
    Tool - Sword
    Likelyhood - 7%
    Level - 26-30
    Function - When you attack an opponent, the opponent receives poison II for 4 seconds

    Enchantment Name - Sever
    Tool - Axe
    Likelyhood - 6%
    Level - 23-30
    Function - When attacking an opponent you can cause them to "bleed" for 5 seconds and does damage over time.

    Enchantment Name - Hawk eye
    Tool - Bow
    Likelyhood - 100%
    Level - 29
    Function - Every arrow shot, the opponent will receive a random debuff effect such as wither, poison, bleed, slowness, weakness, etc.
     
  5. These all seem like cool ideas
     
    • Optimistic Optimistic x 2
  6. Enchantment Name - Beheader
    Tool - Sword
    Likelihood - 5%
    Level - 30
    Function - When you kill someone with this enchantment, you have a 5% chance of getting their head.

    Enchantment Name - Ground Pound
    Tool - Sword
    Likelihood - 10%
    Level - 25-30
    Cooldown - 30 seconds
    Function - When you right click on the ground with the cooldown at 0, you will knock any entity within 5 blocks into the air so that when they come down they take damage.

    Enchantment Name - Flame Thrower
    Tool - Sword
    Likelihood - 5%
    Level - 30
    Cooldown - 30 seconds
    Function - Depending on the amount of charge you have in the sword, you can throw fire when right clicking your sword.

    Enchantment Name - Auto Breaker
    Tool - Pickaxe
    Likelihood - 5%
    Level - 30
    Function - When you mine an ore, all of the same ore connected to it in a 5 block radius will be mined.
     
  7. Enchantment Name-Fast Arm
    Tool-Bow
    Likelihood-7.5%
    Level-20
    Function-Everytime you start pulling the string of the bow, there is a 10% chance to make it pull instantly.

    Enchantment Name-Defender
    Tool-Sword
    Likelihood-10%
    Level-10
    Function-If you block with your sword, it has a 25% chance to block your enemy's attack and give him slowness and push him back with great force.

    Username-ilwantafanta
    More upcoming...
     
    • Like Like x 1
  8. Haven't read the other suggestions so sorry if these are similar to any others.
    My IGN: Shauna_Jade

    Enchantment Name - Burst I - II - III
    Tool - Pickaxe
    Likelihood - I 15% - II 10% - III 5%
    Level - I 15, II 25, III 30
    Function - Has a chance of giving triple drops of what they would originally receive. ( I 10% of doing it, II 25% chance, III 35% chance.)

    Enchantment Name - Heat I - II
    Tool - Axe
    Likelihood - 25%
    Level - I 10, II 20.
    Function - Has a chance of turning wood to charcoal. ( I 25%, II 50%)

    Enchantment Name - Wither I
    Tool - Sword
    Likelihood - 5%
    Level - 30
    Function - Has a chance of withering the opponent for 5 seconds. (15% chance)

    Enchantment Name - Venom I & II
    Tool - Bow
    Likelihood - 20%
    Level - I 15, II 30
    Function - Can either cause blindness or poison (I - for 5 seconds, II - for 8 seconds) to the opponent. (50% chance of causing an effect)

    Enchantment Name - Thrust I, II
    Tool - Axe
    Likelihood - 25%
    Level - I - 10, II - 20
    Function - It's basically knockback for axes.
     
    • Like Like x 3
  9. These ideas are really good, keep it up guys!
     
    • Agree Agree x 1
  10. I agree! Great Ideas!
     
  11. Name: Drawback Boost
    Item: Bow
    Ability: For every level decreases time for a bow to load by 1 second (maximum of 3)
    Level: 1 starting at 16, 2 starting at 24, 3 at 30
    Ex: at level 3 a bow would drawback almost instantly

    Name: Repair
    Item: Armor, weapons, tool ect.
    Ability: every time a block is broken, mob or player hit ect, has a chance to give back durability to the item
    Ex: Sword hits a zombie uses 1 durability, has a chance to give back 2 durability (increases per level)
    Level: 1 gives back 2 durability, 2 gives 4 durability, 3 gives 6 durability.
    Chance: 15~20% for all levels

    Name: Lottery
    Item: Tools
    Ability: Has a chance to increase lucky drops and decrease regular drops.
    Ex: for an axe when mining leaves makes it impossible to drop saplings but triples chances of apples. for a shovel wont drop gravel but 1.5x chance for flint. Pickaxe has a chance to drop 0 - 4 iron gold coal ect.
     
  12. Awesome ideas guys!
     
  13. #13 HeyImChan, Mar 8, 2015
    Last edited: Mar 10, 2015
    ----------------------------------------------------------------------
    Name : Power Strike
    Item : Bow
    Likelyhood : 15%
    Level : I (30)
    Function : Has a chance to shoot 2-5 arrows at once.
    ----------------------------------------------------------------------
    Name : Poisoned Shots
    Item : Bow
    Likelyhood : 5%
    Level : I (20-25) II (29-30)
    Function : Poisons victim if hit. (I = Poison I, II = Poison II)
    -----------------------------------------------------------------------
    Name : Bomb Arrow
    Item : Bow
    Likelyhood: 2%
    Level : I (30)
    Function : Name says it all. Has ability to blow up on contact.
    ------------------------------------------------------------------------
    Name : Vengeance
    Item : Sword
    Likelyhood : 1%
    Level : I (30)
    Function : If hit, deals 1.5x - 2x damage they inflicted on you. (Eg. Weezy dealt 5 damage to me, I will deal 7.5 back)
    -------------------------------------------------------------------------
    Name : Tunneler
    Item : Pickaxe / Shovel
    Likelyhood : 5%
    Level : ?
    Function : Clears a 3x3 area infront of you where you broke that block.
    --------------------------------------------------------------------------
    Name : Entangle / Snare
    Item : Bow
    Likelyhood : 5%
    Level : I (25-30)
    Function : Makes victim unable to move on contact for 2 seconds.
    ---------------------------------------------------------------------------
    Name : Disruption
    Item : Sword / Bow
    Likelyhood : 3%
    Level : I (30)
    Function : Shakes victims screen for 2 seconds
    ---------------------------------------------------------------------------
    Name - Timber
    Tool - Axe
    Likelyhood - 5%
    Level - I (15)
    Function - Chops down all logs, like a cactus falling.
    ---------------------------------------------------------------------------
     
  14. ~~~~~~~~~~~~~~~~~~~
    Name: Poison Tipped
    Tool: Sword
    Likelyhood: 10%
    Level- I-III
    Function: 18% Chance To Give Poison
    ~~~~~~~~~~~~~~~~~~~
    Name: Smoke Arrow
    Tool: Bow
    Likelyhood: 20%
    Level: I
    Function: 30% Gives Player Blindness For 10 Seconds
    ~~~~~~~~~~~~~~~~~~~~
    Name: Hunter's Trap
    Tool: Bow
    Likelyhood: 12%
    Level: I-II
    Function: 20% Chance To Give Slowness X To Player For 8 Seconds
    ~~~~~~~~~~~~~~~~~~~~
    Name: Miner's Dream
    Tool: Pickaxe, Shovel And Axe
    Likelyhood: 2%
    Level: I
    Function: 8% To Make The Block Drop 5 Times More
    ~~~~~~~~~~~~~~~~~~~~~
    Name: Bug Rush
    Tool: Sword And Axe
    Likelyhood: 20%
    Level: I-III
    Function: Level I= 10% To Spawn A Silverfish When You Hit Someone/Level II= 12% Chance To Spawn A Endermite When You Hit Someone/Level III= 15% To Spawn A Spider When You Hit Someone
    ~~~~~~~~~~~~~~~~~~~~~
    Name: Slime Rubbed
    Tool: Helmet, Chestplate, Leggings And Boots
    Likelyhood: 52%
    Level: I-II
    Function: When Someone Hits You They Get Knocked Back
    ~~~~~~~~~~~~~~~~~~~~~~
    Name: Sprint
    Tool: Boots And Leggings
    Likelyhood: 15%
    Level: I-II
    Function: Increases Your Speed Each Level
    ~~~~~~~~~~~~~~~~~~~~~~
    Name: Bounce
    Tool: Boots And Leggings
    Likelyhood: 15%
    Level: I-II
    Function: Increases Your Jump Each Level
    ~~~~~~~~~~~~~~~~~~~~~~
    My Minecraft User Name Is GoldenFlares! Hope You Liked My Ideas!
     
  15. I really like these ideas! Keep it up c:
     
  16. Gonna Add More...
    ~~~~~~~~~~~~~~~~~~~~
    Name:Angel
    Tool:Helmet
    Likelyhood: 2%
    Level: I
    Function: When You Die You Heal Back Up But The Helmet Breaks
    ~~~~~~~~~~~~~~~~~~~~~
    Name:Hercules
    Tool: Chestplate
    Likelyhood: 20%
    Level: I-II
    Function: Gives You Strength I And II
    ~~~~~~~~~~~~~~~~~~~~~
    Name: Phoenix
    Tool: Helmet, Chestplate, Leggings And Boots
    Likelyhood: 12%
    Level: I
    Function: Each Armor Piece That Has Phoenix You Get 1 More Heart
    ~~~~~~~~~~~~~~~~~~~~~~
    Name: Trident
    Tool: Bow
    Likelyhood: 8%
    Level:I
    Function: Shoot 3 Arrows At A Time
    ~~~~~~~~~~~~~~~~~~~~~
    Name: Dual Shot
    Tool: Bow
    Likelyhood:40%
    Level: I
    Function: Shoot 2 Arrows At A Time
    ~~~~~~~~~~~~~~~~~~~~~
    Name: Snail
    Tool: Chestplate
    Likelyhood: 38%
    Level: I-III
    Function: Each Level You Get A Better Slowness And Each Level You Also Get A Better Resistant
    ~~~~~~~~~~~~~~~~~~~~~
    Name: Particles
    Tool: Sword
    Likelyhood: 15%
    Level:I
    Function: Every time You Hit Their is A 10% Chance That A Bunch Of Random Particles Appear In Their Face
    ~~~~~~~~~~~~~~~~~~~~~
    Yay I Did More :)
     
    • Like Like x 2
  17. Hercules seems a bit too op, but nice idea :)
     
  18. Name: Smelter
    Tool: Pick
    Likely hood: 4%
    Level 10
    you auto smelt the ore you break
     
  19. Sorry if I copied because I didn't read many

    ~~~~~~~~~~~~~~~~~~~~
    Name: Herb Gathering
    Tool: Hoe
    Levels 5-20 (I-II-III)
    Effect: Gain random plant related stuff when breaking grass
    Chances: I - 10% II - 25% III - 50%
    ~~~~~~~~~~~~~~~~~~~~
    Name: Beserk
    Tool: Axe
    Levels 20-30 (I-II)
    Effect: On kill gain strength on random
    Chances: I - 5% (Strength LvL 1) II - 10% (Strength LvL 1)
    ~~~~~~~~~~~~~~~~~~~~
    Name: Thrust
    Tool: Sword
    Levels 15-30 (I-II-III)
    Effect: Right click to thrust forward, dealing damage
    Effects: I - Thrust 3 Blocks, 1 heart II - Thrust 5 blocks, 2.5 Hearts III - Thrst 8 blocks, 4.5 Hearts
    Cooldowns: I - 20 seconds II - 15 seconds III - 10 seconds
    ~~~~~~~~~~~~~~~~~~~~
    Name: Haste
    Tool: Pickaxe
    Levels 10-20 (I-II-III)
    Effect: When breaking ore get haste at random
    Effects: I - 5 seconds Haste 1 II - 10 seconds Haste 1 III - 20 seconds Haste II
    Chances: Stone - 5% Coal - 10% Iron - 15% Gold - 20% Lapis - 30% Diamond - 50% Emerald - 75%
    ~~~~~~~~~~~~~~~~~~~~
     
  20. I have more!

    ~~~~~~~~~~~~~~~~~~~~~
    Name: Warcry
    Tool: Axe
    Levels 20-30 (I-II)
    Effect: Right click to use your warcry!
    Effects: I - Entities with in a 5 block radius gets slowness II for 5 seconds II - Entities with in a 5 block radius gets slowness II for 10 seconds and weakness II for 5 seconds
    Cooldowns: I - 20 seconds II - 15 seconds
    ~~~~~~~~~~~~~~~~~~~~
    Name: Smite
    Tool: Axe
    Levels 30 (I)
    Effect: Right click to smite!
    Effects: I - Smite with a range of 10 blocks, if you hit an entity they get slowness III for 3 seconds
    Cooldowns: I - 20 seconds
    ~~~~~~~~~~~~~~~~~~~~
    Name: Demon Touch
    Tool: Sword
    Levels 29-30 (I)
    Effect: On hit chance to use demon touch
    Effects: I - Freeze person for 5 seconds, give them wither II for 10 seconds and weakness III for 10 seconds, however the tool breaks 3x faster
    Chances: I - 5%
    ~~~~~~~~~~~~~~~~~~~~
     

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