NirvanaMC Forums

Hey there! Just wanted to give you an update on some of the new things going on with Nirvana, and our plans for the future. You probably noticed we have a brand new shiny website. We have also added a bunch of new games such as Skywars, Draw My Thing, and Gold Rush! We have also been working with a list of a few youtubers to bring even more new players to Nirvana. Logon and hang out on Nirvana, and you might just get a chance to play with one of your favorite youtubers!

We also recently released the funzone, which contains pets, particle effects, and even capes! be sure the thank the funzone developer Spawl if you see him in the hubs.

Over the coming days and weeks, you will notice even more games and new content, faster servers and an overall great experience on the NirvanaMc Network

Don't forget to give the ip to your friends:
Purcahse a rank to get access to Skyblock Ultimate, our newest sky block server:
What's going on ladies and gents,
Today is a great day... A fantastic day, in fact its the best day of any day that has happened today. So today, the greatest of days, the day now known as "The Great Day", I am going to update you all on every little piece of information that has happened, what's happening, and what is going to happen.

What's Happened?
So B.T.G.D, or "Before the great day" as the past is now called, there had been so many changes listing them all is insanity. Luckily I am insane, so here we freaking go...
  • Moved Off NirvanaManager
  • Re-Coded the Hub
  • New Bungee System
  • New Chat Management System
  • New Banning System
  • Re-Coded Crusade
  • Added Red vs Blue
  • Re-Coded Workers
  • Re-Coded Scoreboards
  • Re-Coded Bossbar
  • New Ban System
  • New Core "OASIS"
  • New Security System
  • New Boxes
  • New Everything...
Why did we do all that stuff? Well the old core "NirvanaManager" was outdated, confusing, and difficult to work on. So we made a new core, and with that new core we basically had to re-do everything. So now you're wondering whether or not the new core was worth it, well what took us a year, we did in 3 weeks. Yes there are still some missing features, but those will be implemented, bugs will be all squashed out, and I would say by the end of September the network will be twice as good as it was "B.T.G.D".

What's Happening?
As of right now,

Tyler is working on an incredibly long list of bugs and missing features, which should be completed by the 8th.
Trav is working on fixing bugs, a new game, and working with our anticheat's API to sort out those final quarks.
Wubs is working on a new game, bug fixes, and our new build team's server.

So a few weeks ago, the members of Ascend had left the team due to multiple issues, and as such I did not want their actions associated with Nirvana any longer. Recently I have teamed together with a new builder, and we are starting a new team. I am incredibly excited about...

Hey guys,
So today one of my best friends, and the person I started Nirvana with will no longer will be with the network. I want to publicly thank him for all the good times and bad, and note that he has changed my life forever. I won't get into the details, but I would just like to thank @Spawl for being such an amazing friend and developer.

That said, the changes I've been talking about for a while are happening. After a long call today with @Wubs and @DotTyler , we have began the process of implementing the new core into our current systems. You can expect short downtime, small problems, a few bugs and missing features. These issues will soon be replaced with minimal down time, flawless joining and leaving, parties, friends, achievements and more. These new systems will fix donation issues, server crashes, instability, cursing errors, and a huge amount of bugs that can be attributed to our old systems.

We will be releasing new games shortly, and you can expect updates and bug fixes to the current ones. This new system has a sub section called "Law", which handles the enforcement management of the server. This controls your chat, bans, mutes, reports, etc. It also includes a new and improved AntiCheat, which will be pushed live across every server. The new anticheat allows staff to view a constant list of possible hackers, and automatically kicks and disables hacker's abilities. The new enforcement system will include a web interface for ban management, allowing players to see when, why, and who banned them.

This new system will help accelerate Nirvana's growth, instead of hinder it like the old. As a result of having to implement these systems sooner than expected, walls release will be slightly delayed as we work to move everything to its proper place. You can still expect walls to be...

What's going on brochachos!​
I have some very exciting news for you guys! So as promised, there have been some major changes within the management of the server. As a result, you guys can expect a lot of new games over the next few weeks.

So what are these changes?
Well the first thing is that @Wubs is now in charge of the Minigames. Our plan is to have a new game released atleast every 2 weeks, along with updates, and constant bug fixes to pre-existing gamemodes. Yes, our goal is to release 2 new games a month. Alot of you may still be waiting on arcade, and to be honest I can't tell you what is going to happen with it. The most likely scenario is that Arcade will need to be completely redone by @Wubs, and released at some point further down the line. Along with @Wubs taking over the Minigames, we are also completely redoing our core systems. This includes Chat, Friends, Parties, Messaging, Banning, Etc. The new system is called O.A.S.I.S, and is already being implemented on new games. You can expect the new system to be on every server by the end of the month, with many updates and changes happening throughout September.

What are the new games?
Well, some of you may have already seen it, but we recently released a game called "Red Vs. Blue". This game was designed as a testing ground for our new systems, and create a base to build off of in future games (chat, rewards, mechanics etc). It just so happens that I personally really enjoy the game, and with some tweaking and refinement, it is now a public gamemode. The idea is a incredibly simple, endless team based PVP gamemode, with auto balancing, and a very simple objective... kill the other color. The game is perfect for practicing your PVP, before going into battle on one of our more serious PVP gamemodes. The next game that will be released is "Walls", which you can...

Hey Brochachos,
So let's talk about the lag that has been going on with Skyblock, and see if we can work together to make a more enjoyable environment for everyone to play in!

First, let me just note, that I am all for huge redstone machines. In fact I've built some pretty big ones back in the day #AFKHeaven

But the issue is, they cause a ton of lag... and you guys on skyblock are just insane! Countrary to popular belief, you can't just "upgrade" the server to stop lag. As it is, Skyblock Forest runs on its own 128gb SSD, 64gb of ram, with a Intel Xeon E5-1620v2 at 3.9GHZ dedicated server (that's a big computer). So I wanted to make a little PSA on how to reduce lag, while still getting the same yield from your crazy farms!

At NirvanaMC we try to save the golems. This initiative is lead by BoBo in the Hub. We ask that you use water channels instead of hoppers.

We get it, you like to go fast. But do you really need a 20 tick per second clock to harvest 1 pumpkin? Try using longer times!

Covering your redstone decreases lighting updates. This can help with both client and server lag. Try covering your redstone, or making sure its well lit with torches or glowstone!​
BUD stands for Block Update Detector. This means that your redstone activates when the plants grow, not on a clock. Instead of having your farms on a timer, try using bud designs to decrease lag.​

Instead of throwing your items on the ground, throw them in lava! It helps decrease the amount of...​
Hey Brochachos,
As some of you may know, before I created the network, I ran a small youtuber only SMP server called BlockMayhem. We took every precaution not to have any issues, we would take backups, save inventory files, and yet every now and then the map would become corrupt, and we would reset. I'm sure this is no unfamiliar tale for any of you who have tried running your own servers.

We take the same precautions with Cubed, but on a whole different level. We have a dedicated server, whose sole job is to take backups of all of our infrastructure so if anything happens we can immediately roll it back. We force save inventory files, and worlds, have plugins that detect corrupt chunks and fix them before they spread. So please know that we do everything in our power to prevent map corruptions and data loss.

The issue is, when you have a server that has had over 40,000 unique players join, all with their own chests, inventories, houses and the like, we reach the limits of Minecraft. The CubedChaos directory is 60GB, with the map alone being 30GB. That's pretty freaking huge. So the error that occurred was simply the base server code, having a malfunction. Because of this, the backup system took backups of the corrupt versions.

We were able to locate a backup that did not have this malfunction, unfortunately it was over two weeks old. Never the less, we set to work replacing corrupt chunks, and working to minimize loss. In total 6 houses where destroyed, and 100's if not 1,000's saved. Unfortunately we were unable to save inventories.

We will be adding a "Compensation Crate" which will have a bunch of items, to try to help get you back on track and continue like nothing happened. Trust me, nothing makes me more upset than when things like this happen, but we are working around the clock to get it all sorted for you.

My question to you is, what would you like to be in the...

Hey brochachos,
It's been a while since the last update, which means that I have been neglecting my responsibilities. So let's start this out with an apology. I haven't been running the network the way that it should be run. I've let developers get off track, relationships broken, and a total lack of communication. So starting today, I will try to run the network to the standards that you guys have come to expect, and deserve.

Now that's out of the way, let's get into the good stuff. So in the past few weeks, there have been quite a few things that have happened within the network. Lot's of updates, fixes, and planning. So let's go everything that has been added, and then let's talking about what will be coming in the near future.

Ascend v.2
The Ascend server has been completely redone. So be sure to pop on and showcase your creative abilities. The goal of the server is to harbor creativity, and allow a place for builders to improve their skills. As you progress, you access different worlds and levels, and with some hard work and determination you can make it all the way onto the Ascend team.

Here's the teams info if you want to stay up to date with everything Ascend!

Skyblock 2.0
So we have added a new member to the NirvanaMC Managment Team. Some of you guys may have seen him here and there, working away making great changes and gamemodes. I would like to take this time to publicly welcome @Wubs to our family. @Wubs is in charge of CubedChaos, Skyblock, Prison, and Ascend. His latest project has been refining Skyblock, fixing bugs, and adding new content. If you want a complete list of changes to Skyblock you can check that out here (it may not be posted yet). Once everything...
What's going on all you beautiful people,
It's been a while since the last update, but we have some really awesome stuff in store for you guys. As many of you know, the Network has been around for a while, but as of recently we have stepped out from behind the curtains and made a real name for ourselves. We were so focused on making new games for you guys, we never got a chance to go through and polish the foundation of the network. I'm sure you guys have noticed there are missing features, bugs, network lag and downtime. Well, with school coming to a close, we can finally dedicate the time to polish the network before we do our next major release. We have two new Major gamemodes planned to release in July, along with CubedChaos, Ascend, and Skyblock being redone (no, there will not be a map reset). In order for that to happen we need your help!

Summary -
Before the next big release, we want to polish off the network. Add any basic features you guys want, fix any bugs or permission issues, rectify any downtime, and just make the network better as a whole.

Your Job -
We need you guys to find and post as many bugs as possible. This includes but is not limited to -

Map Defects
Msg Mistakes
Feature Suggestions *Small things that you have come to expect from a minigame network IE Party System
Permission Issues
Feature Tweaks and Fixes
Any "Coming Soon" items that aren't complete

You will post these all in the "Bugs" section of the forums, even the Feature suggestions. Please put a TAG in the title of your forum post for what the bug is related to. For example, if there is a bug in crusade you would put the tag [CRUSADE] *Bug Title*.

1st Place - $250 in our store.
2nd Place - $150 in our store.
3rd Place - $100 in our store.
$500 in total prizes.

You will be awarded 1 point for every valid bug/feature that you post in the bugs section of the forums. Duplicates will not be counted. If two people post the same bug,...
Hello you wonderful people!

So KingPin Prison has been released on the Network and we hope you all love it as much as we do!
Prison has amazing aspects from 26 ranks to go up through, purchasable cells and a range of exciting kits and tokens!
You can access Prison by using /warp Prison-1 or clicking the Iron Bars on the Compass!

And now the time has come to announce the winners of the Skyblock Competition!
We would like to thank all of you guys for working hard and entering, all the islands are beautiful and you should keep up the amazing work!

Here's the results!

First place: _Swift_, ImperfectManiac, MrSuperSalty - Winning a $50 coupon in our store each
Second place: Qwantum, Spawl - Winning a $25 coupon in our store each
Third place: TheApplePie - Winning a $15 coupon in our store each

All island members will get a voucher each.

Hope you guys had fun and keep an eye out for more fun events in the future! The amount of entries during this one was awesome and it's great to see you guys support each other.

- @Narnia filling in for @MrSuperSweet

*Winner's please PM MrSuperSweet on the forums to receive your voucher.*

What's up beautiful's!
So this week, we hit 200 players... on a monday. Monday's are a terrible day for everyone. I mean really terrible. School starts, YouTube views drop, player count drops, I heard it's Santa Clause's least favorite day. Yet for us, it was awesome. 200 people were playing on our network, our creation, something we have been building up for way, way too long... on a Monday!

All of that said, @Emily has brought it to our attention, that you guys may have some questions! Maybe the process we go through for a new game, who our developers are, how we manage everything, what's coming up next etc! So we will be holding our first community Q&A where myself, @Spawl , and many of the staff, Ascend Members, and the like will be here to answer your questions! Now, let's get into the details!

This Saturday (The 16th) at 3pm EST.
Our teamspeak (
Myself, @Spawl, and a bunch of other sexy people!
So to make everything go as smoothly as possible, there will be a very straight forward process to submitting, then asking your questions! You will submit your questions by tweeting @nirvananetwork with your question, then tagging who you would like to answer it, along with your teamspeak name. If your question is accepted, you will be unmuted, and you may verbally ask your question to the person! Once the question has been answered, you will be muted again and we will continue! If you don't have a twitter account, ask a friend to tweet it on your behalf!

No Swearing.
No Sexual Questions.
No being inappropriate.

You can ask personal questions, like what we do outside of running the network, our favorite color, or even what side of the bed we sleep on! Anything you would like to know about us!

See you there!